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Beta v0.9 delayed

I packaged everything up, and decided to wait a day before sending it out... and that gave me time to think.

I know that the newest D&D requires rolling two different dice as part of the same roll: 1d6+1d4 for example. Originally I didn't intend to support that; you'd have to roll twice to accomplish this.

At this time, Ledtke is a single person company. That means I do all the graphics, all the sound, all the marketing, all the paperwork, all the system administration, and all the programing. Despite this, my intention is to "do it right", even for a smallish applications like iRollDice.

What does "do it right" mean? For me, it means the apps need to feel like they were crafted... thoughtful and elegant design, solid implementation, honest support. Even more so, it means NOT over-architected, NOT over complicated, NOT hard to learn and use. I'm looking to make simple tools for specific jobs.

So, I had originally decided to leave multi-dice functionality out. It's wasn't an accident, it was a design decision. Adding a 2nd die complicates things.

But the more I think about it, the more I think it's a necessary function. I'm starting to believe iRollDice isn't useful enough without this functionality. I also know that app store approval process is a pain and if users hated that this was missing I would have to go through another submission process with an update... and meanwhile my initial app ratings would be poor.

So I've decided to add support for a 2nd die type in. This is a pretty big change to the app. I'll have to redo a good deal of the interface, and stats calculations, but that's ok. I think this is a very desirable capability.

So... another delay before v0.91. :)